Ghost Squad takes advantage of the Wii Remote's pointer functionality, the nunchuk, and the Wii Zapper giving players controller flexibility. It uses the Wii Zapper as a multi-purpose tool to allow players easy control of targeting enemies, defusing bombs, and detaining hostages. Sega published the Polygon Magic developed Wii port of Ghost Squad in Japan on October 25, 2007, and in the U.S. There are 14 costumes available for character customization, however, the costumes have no effect on gameplay. All 16 can be selected from the beginning. The game is broken into 3 missions with 16 total levels. Special events occur throughout the game depending on the route chosen, such as securing hostages, bomb removal, or providing friendly cover fire. As well as recoil effects on every shot fired.Įach mission contains multiple routes for the player to choose. The gun also features an action button which is used to pull off special moves like hand-to-hand combat. As well as a special effects to suit the situation Night Vision, Flash Light for the mounted gun, and scope for sniper rifle. The rifle can be set from single shot, to 3 burst shot to automatic fire. Along with the Bravo and Charlie Unit who assist the player in suppressing the terrorist threat. members consisting of the Commander, who provides radio backup and pertinent advice to the player. Non-playable characters include fellow M.O.P. In Ghost Squad: Evolution the player is a member of Alpha Unit, or members of the “Ghost Squad”, an unofficial unit of the anti-terrorist group, Multi-Operation-Program (M.O.P.). It was developed and published by Sega and released in 2007. Ghost Squad Evolution is the arcade followup to the original Ghost Squad. However, players have immediate access to four costumes, four guns, and the first four mission levels. Most Ghost Squad cabinets in the United States do not have card slots. The game also utilizes an internet ranking system, that is accessed when using a password provided by the game. After 100 games the card must be recharged by purchasing a new card. The card allows the player a maximum of 100 game and sixteen levels of difficulty. The card is available for players to purchase at some arcades. The arcade version of Ghost Squad use "IC Cards" to save the players customized character data, score, and provide the player with experience points, new outfits, new weapons, and increased rank. There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun's foregrip. Ghost Squad features three semi non-linear levels with adjustable difficulty and branching choices, ranging from the jungle, a government-restricted villa, and inside an Air Force One flight. long shot splash, long reload time) which affect its difficulty of use. Ghost Squad features different weapons, each with its firing and reload properties (i.e. To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components. This light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, and iron sights. Ghost Squad features a simulated IR light gun shaped similar to the standard issue weapon the game's protagonists use. Sega released Ghost Squad for the arcade in 2004.
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